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Editor Reference Guide

VoxelStudios Documentation

Start editing, check feature access, and understand generation, sharing, export and recovery. Preview features and account restrictions are described below.

Free video editor • Exports up to 4K • Paid generation tools

Getting Started

Create a project and bring in your footage

Create or Open a Project

Open the editor, continue as a guest or sign in, then choose a project template or open a recent project. Guest projects stay in this browser. Signing in starts cloud project sync and background media uploads; check their status before relying on another device.

Editor Panels

Use Media Library to manage sources, the timeline to arrange clips, the preview to inspect the cut, Effects to adjust the selected visual clip or timeline LUT, and AI Generate for supported image and video jobs. On small screens, some controls open in drawers.

Import Media

Drag video, audio or images into Media Library and place them on tracks. MP4, MOV, WebM, PNG, JPG, GIF, MP3 and WAV are common inputs, but the browser must support the file’s actual codec. Keep original files separately; a project document does not contain every source file.

AI Generation

Create missing assets with supported models and settings

Choose a Model and Review Cost

Enter a prompt, select an available image or video model and review its settings and credit cost. Sign-in is required. Free accounts receive 100 one-time welcome credits for selected models and can buy credit packs. Paid plans add models, references and upscaling. Completion time and quality vary.

Jobs and Results

Submitted cloud jobs can finish after the initiating tab closes. Reopen the editor to reconcile retained pending jobs, or use Project generations in a shared project. Review successful results before adding them to your library or timeline. A failed download or archival step may need attention.

Resolution and Included Generation

Free generation is limited to eligible models at up to 1K images and 720p video. Annual Pro includes selected models and settings plus monthly premium credits; monthly Pro uses credits without that included selection. Export resolution is separate from generation quality. Paid upscaling also uses credits.

Reference-Guided Generation

Guide supported paid generations with images or video

Choose Useful References

Use clear references and describe which subject, clothing, palette or composition details matter. Reference inputs require your own eligible paid plan and vary by model; not every model accepts the same input types or number of files.

Review Each Result

Supported image-to-video, first/last-frame and motion-reference options guide a new result. References do not guarantee identical characters, exact motion or seamless continuation of every clip. Check the result before using it in your edit.

Scene Planning Preview

Explore rough staging, cameras and timing in a limited preview

Current Access

The Agent and principal 3D Previz workspace currently require an eligible administrator account and an active Pro or Enterprise plan. This limited preview is not generally available to every paid account.

Block Out a Scene

Use supported primitive scene objects, camera and shot controls, and optional local rigid-body simulation to explore staging and timing. Saved scenes and simulation data can play on the timeline and export. This is rough blocking, not photorealistic reconstruction or a finished VFX service.

Review Agent Edits

The Agent can propose supported edits and scene changes for review. Validation and preview happen before Apply; applying accepted work creates an undoable edit. Explicitly resuming saved work can recheck a saved candidate, but refreshing alone does not start another paid model request. Full automatic script-to-video production is not available.

Audio Tools

Finish timeline audio locally and check available AI tools

Audio Editor

Right-click a clip and choose Audio Editor, or double-click an audio clip. Inspect its waveform, trim or split, adjust gain, normalize loudness, review click/pop repairs, view its spectrum and detect silence. Silence removal retains timeline gaps; original media stays unchanged.

Ducking and Suggestions

Mark Voice and Duck Target tracks to control music under dialogue. Edit Suggestions analyzes supported timeline and signal evidence, lets you audition a change and waits for Apply. It does not automatically make every suggested edit.

AI Audio Availability

Voice, music, sound effects and transcription tools depend on your account and the service’s enabled usage policies. A visible panel does not guarantee a particular operation is enabled. Review any displayed cost before sending media or text to a provider.

Export Loudness Report

A completed normal video export can download a JSON report of its pre-encoding audio mix. It reports estimated loudness, sample peak and warnings; it is not certification of the final compressed file. GIF has no audio report.

Editing Tools

Arrange, trim and finish the cut

Timeline and Shortcuts

Use layered tracks, clip selection, trim and split, snapping, linked video/audio and undo/redo. Common shortcuts are Space to play/pause, S to split at the playhead, V for selection, C for the slice tool, and Cmd/Ctrl+Z for undo. Press ? for shortcut help.

Scene Detection

Use Media Library → Auto-detect scenes to review a video before inserting scenes, or right-click a timeline video → Detect scenes / Auto-cut to split its trimmed range. Analysis runs locally, waits for reviewed cuts, and does not consume AI credits. Not every transition or semantic scene change is detected.

Video Stabilization

Select a video and open Effects → Video stabilization. Analyze locally, compare original and corrected playback, adjust strength and crop, then Apply. Supported forward constant-speed single shots are limited to 120 seconds. Blur, rolling shutter and complex motion can still prevent a useful correction.

Multicamera and Upscaling

Pro and Enterprise can author multicamera sequences and use supported AI upscaling. Existing multicamera edits remain playable and exportable after downgrade. Upscaling is a separate paid generation tool; ordinary editing and export do not consume AI credits.

Effects and Color

Inspect the selected clip and judge changes in the main preview

Filters, Color and LUTs

The Effects inspector groups supported filters, color recipes/correction sliders and LUTs. Select a video or image for clip controls, or use timeline-level LUTs when no visual clip is selected. Multi-selection currently edits the first selected clip.

Supported Animation and Transitions

Use the available clip transforms, fades, keyframes and transitions in their controls. Judge the result in the main preview. Not every renderer parameter is exposed as an editable effect, and arbitrary custom code rendering is unavailable.

Portable Shared Effects

Built-in LUTs and supported effects can travel with a shared project. Enabled imported LUTs are rejected for sharing until portable LUT asset transfer is supported. Resetting clip filters does not automatically remove every separate LUT or stabilization setting.

Export

Download a finished video or GIF

Formats and Resolution

Open Export or press Cmd/Ctrl+E. Choose a preset and range, including project in/out points when set. MP4, WebM, MOV and GIF settings include resolutions up to 4K, subject to browser and device support. Higher output resolution does not add missing source detail.

Encoding and Fallback

Export runs on your device. If the primary encoder fails, browser recording may be used and the actual output format can change, such as MOV or MP4 falling back to WebM. Check the downloaded filename, video and audio. Large files and long timelines can exceed browser memory.

Batch and Project Files

Batch export queues versions sequentially. Keep the tab open; queue metadata is not a durable copy of completed downloads. Project files use .veditor and retain edit data and media references, not an embedded archive of originals. Keep source files separately.

Sharing and Accounts

Invite collaborators to a specific project

Share a Project

Open Share in the editor and invite a verified email account. Sending the first invitation creates a separate shared version; your original personal project stays independent. Invitations are currently in-app, with no invitation email delivery. A copied link alone does not grant membership.

Seats and Generation

The owner is included; each additional distinct collaborator is $9.95/month across that owner’s projects. Pending invitations reserve capacity. Seats do not include Pro access or AI credits: each person uses their own plan and balance. Capacity loss can pause collaborator access.

Conflicts and Media Privacy

Independent shared edits can merge. Overlapping conflicts pause sync and let you download local edits before loading the latest version. Shared crash recovery opens a private copy. Shared documents are access-controlled, but someone who already has a public project-media URL can still fetch that file after removal.

Saving and Recovery

Understand what has saved and where your work is preserved

Autosave and Cloud Recovery

Changed work saves after a short pause, with pending saves retried every 30 seconds and on reconnection. Local and cloud success are separate. A personal project changed on another device is automatically preserved as a recovered device version without a conflict dialog or reload. If saving fails, keep the tab open and export a project copy.

Crash Recovery and Versions

An interrupted session can offer Recover Edits from a local journal. Named local snapshots are available across plans; Enterprise adds cloud versions and rollback in Settings → Versions. These mechanisms preserve project state and references, not every source file. Clearing site data can remove local-only work.

Sign Out and Offline Work

Editor sign-out first preserves working documents and undo history in account-bound device storage. Signing in as the same account restores them; if preservation fails, work stays open. Sign-out does not delete cloud projects or cancel billing. Already-open tabs can edit locally offline, but a fresh offline page cannot boot the editor.

Need More Help?

Can't find what you're looking for? Check out our tutorials for step-by-step guides, or contact our support team.